Unseen Domains (2022)
Tiempo de Juego: 150
Edad Mínima: 14
Jugadores: 1 - 5
Editor: Lycan Studio
Diseñadores: Zoltán Simon
Artistas: Buzzkill, Balázs Bodnár, Gergely Nagy
Mecánicas: Deck Construction, Area Majority / Influence, Hand Management
Edad Mínima: 14
Jugadores: 1 - 5
Editor: Lycan Studio
Diseñadores: Zoltán Simon
Artistas: Buzzkill, Balázs Bodnár, Gergely Nagy
Mecánicas: Deck Construction, Area Majority / Influence, Hand Management
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In a world plunged into chaos by the Witchplauge, humanity grapples to survive. But with struggle, comes the endeavor for revival. The Unseen Domains are treacherous, but might lay the foundations of a new future if it is not destroyed by greed first.
In Unseen Domains the players compete for victory points over three rounds using their unique decks. In the end, the player who has the most victory points wins. During the rounds, each player can perform actions by playing their cards. Actions are used to recruit new units and move them, activate area abilities, and perform various maneuvers for a positional advantage.
Victory points are scored for controlling the domains at the end of each round. They also let the players use the given area's abilities. In the Wilderness, various quests can be completed for powerful Bloodshards.
Each player can perform actions in their turn, but only one of each action type. With certain abilities, and the precious Bloodshards, this limitation can be exceeded, so the pace of the game can be manipulated.
Once the first player has run out of cards, the round ends. Everyone else has one more turn to play, and the player who ended the round gets a free bonus action. With this bonus action in mind, it might be worth it to play your hand as early as possible. But some players who read the game well can make an even better deal by leaving the bonus to the others.
The key is to carefully assess your options, use the abilities to your advantage and time your actions right. Those who can do this can dominate the Unseen Domains.
In Unseen Domains the players compete for victory points over three rounds using their unique decks. In the end, the player who has the most victory points wins. During the rounds, each player can perform actions by playing their cards. Actions are used to recruit new units and move them, activate area abilities, and perform various maneuvers for a positional advantage.
Victory points are scored for controlling the domains at the end of each round. They also let the players use the given area's abilities. In the Wilderness, various quests can be completed for powerful Bloodshards.
Each player can perform actions in their turn, but only one of each action type. With certain abilities, and the precious Bloodshards, this limitation can be exceeded, so the pace of the game can be manipulated.
Once the first player has run out of cards, the round ends. Everyone else has one more turn to play, and the player who ended the round gets a free bonus action. With this bonus action in mind, it might be worth it to play your hand as early as possible. But some players who read the game well can make an even better deal by leaving the bonus to the others.
The key is to carefully assess your options, use the abilities to your advantage and time your actions right. Those who can do this can dominate the Unseen Domains.
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Unseen Domains
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ag.gameitem.lastUpdated: 2025-06-15 16:35:15.977